Right after jumping off the statue, the holocron can be found behind the partially sheltered cover.
EXP Holocron.
After destroying the third force field, the one heavily protected by snipers. The holocron is levitating above the bridge, but it's a bit too high to jump to it. Use the Force to move the nearby box, place it below the holocron, get on it and jump to the holocron.
Saber Crystal: Chaos
Create a new rediff account email. You gain additional Force points for destroying elements of the environment.
In the room under artillery fire, right after destroying one of the force fields.
Blue Bacta tank: Increases the maximum Force level
The holocron is before the last barricade.
Green Bacta tank: Increases your vitality
Main objective: Find your way to the arena to rescue General Kota
Current objective: Pursue the Baron!
Kill all the enemies on the landing platform. Once you're done, an AT-MP machine will appear on the other one and start shooting rockets. You have to bounce them off, which isn't particularly hard. You just have to press the block button once the incoming rocket starts making the last loop before hitting you.
After destroying the AT-MP, run to the second bridge, where you will encounter the Sith Acolytes. They're demanding enemies, mostly because of their powers to neutralize the Force. That's why you should try to avoid the energy spheres they shoot and attack only using your saber.
Current objective: Take the tram to the Western Arch
After getting out of the elevator, you will find yourself nearby the train platform. Destroy the Walker. However once you reach the platform, the train will leave.
Current objective: Fight through the Casino to reach the second tram
Right after the departure, three round platforms will appear behind you. Grab two of them (counting from the right) with the Force and push them up. Afterwards jump onto the third, lowest one and then onto the two others which you moved.
Time to learn how to throw your saber. Approach the platform with troopers and follow the on-screen instructions. Saber throw is one of the more useful skills in the game, so it's worth to develop it maximally. Using it you will be able to kill even 5-6 enemies at once. Once the platform goes down, jump onto it and destroy the next one, which will let you get to the corridor.
One of the most frustrating enemies are those equipped with snipers. That's why you should always try to eliminate them first, using Dash and Saber Throw. A bit further, get rid of the Acolytes and destroy the force field.
A bit further you will stand below another platform, destroy it with a saber throw. Afterwards jump onto it and onto the upper level.
Once you get to an area attacked by two AT-MPs, you should stand by the exit, thanks to which you will be covered from one of them. Intercept the missiles, destroy the first one and then take care of the second.
Once crossing the long bridge, a Nemesis will appear. Just like with the last ship, you can avoid it by performing Dashes and avoiding any big obstacles without worrying about them.
Current objective: Fight through the Casino to reach the second tram
After successfully running away from the gunship, you will reach the casino. Kill all the enemies.
The further path is blocked by a force field. However on the left there's a door - break it down with a Force Push and go round the field.
To move on, you have to destroy the elevator's generator. Approach it, throw your saber and jump into the shaft.
You will find yourself in a smoky room. After defeating the AT-MP you will reach a spot where a droid assisted by some other enemies will appear and the path will be blocked. Defeat everyone..
.. and use Force Push to break through the frozen path. Once you get out of the casino, you will have to once more run from a gunship using Dash. Mount and blade warband best wife.
Neimoidian
Once you land on the train, you will have to protect it. Treat the incoming TIE fighters with Force Lightning. Once the gunship appears, be ready for countering the missiles it shoots. Block once the incoming missile start violently descending.
After crossing the walkway you'll come to a more open area. There you'll be attacked by a AT-MTs. Defeat it and press forward. You'll come to some another platform that needs to be knocked loose with a saber throw. Bring it down to a reachable level and jump to it. From there, you'll be to jump up to another narrow walkway on your left. Move quickly to the next platform or you'll be gunned down by sniper fire. Once you reach the platform kill all the resident troopers and start your way across the next connecting walkway. On the opposite end you'll find another AT-MTs alongside another mixed squad of troopers. This section can actually be very difficult. Your initial instinct will likely be to try and take down the walker by bouncing its missiles back it. That said, trying to do this will have you gunned down by a pair of snipers. Rather than suffer through trying to do this multiple times, there are two strategies that work fairly well. The pillar at the center of the platform is hollow. Inside you'll find some explosive barrels. You can use your force grip to carefully aim and fling them across. If done well this will kill the snipers, allowing you to deflect the walker's missiles unscathed. Additionally, you can just trying charging across and hitting them head on. There are some riot troopers present that can make it tricky, but if you stay evasive it's very possible to kill the snipers and then take down the walker and his remaining escort up close.
Whichever method you choose, once the area is clear of enemies, proceed forward. You'll advance into another round room with a hovering globe at its center. This connects of course to another long hallway guarded by snipers. Again, fling debris at them to disrupt their attacks and advance down the hallway. Once in close, kill them and exit onto the adjoining walkway on the left side of the room. On the opposite side of the walkway is a large area populated by a large group of enemies. There will be two AT-MTs to take care of as well as a squad of riot troopers and several Sith acolytes.
After you've cleared out this bit of opposition, head into the room at the center of the area where you'll find a small elevator. Ride it to the level above and you'll come to a very long walkway. As you start down it a gunship will swoop in and open fire on you and destroying the walkway. Start dashing forward as quickly as you can, ignoring any storm troopers you encounter. As you near the end you'll automatically leap off the side of the bridge and land in a room below.
Exit the room by blasting the exit doors open with a charged force push and you'll enter a large two tiered area filled with storm troopers. Even with snipers lining the second level you'll probably have little trouble clearing the room out. Once you've killed all the enemies, look for another pair of closed double doors. They'll be to the left hand side of the large force field that splits the room. Blast them open and you'll find yourself back outside. Follow the area to the right and you'll find a second set of doors. Force push them open and head into the next room. It's fairly similar to the last one; large, two-tiered and filled with enemies. The primary difference is this one adds Sith acolytes to the mix. Once the room is cleared, head toward the red force field opposite the hologram of Jabba the Hutt. On the left hand side of the room, on the second level is a small area surrounded by blue glass. In the center of this will be a saber throw indicator. Follow the suggestion and throw your lightsabers, the glass will shatter and the structure at its center will fall revealing a chute. Jump down to the area below.
When you land on the floor below you'll find yourself in another large room resembling a casino. Head into the main portion of the room and you'll encounter an AT-MT. Destroy it and jump up to the second level of the area to kill the storm troopers roosting up there. Another AT-MT will eventually join the fray, joined by some Sith acolytes and riot troopers. Wipe them out with some force power goodness and then look nearby for a round platform just in front of another elevated glass cubicle. Like in the last room, this can be destroyed with a saber throw to reveal another chute.
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Full Name | Cato Nemimoidia |
Type | Terrestrial |
Star Wars Cato Neimoidia List
Cato Neimoidia is a Planet in the Star Wars universe.
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Description[edit]
The oldest of the Neimoidian purse worlds, Cato Neimoidia was the location of Nute Gunray's secret redoubt. The planet was near the Neimoidian homeworld of Neimoidia, also in the Colonies region.
Only the richest of the Neimoidians were allowed to live on the planet. Their treasures were protected in vaults located in difficult landscape and protected by B1 battle droids. The cities of Cato Neimoidia were built on large bridges spanning massive rock arches.
Cato Neimoidia featured vast forests rich in flora and fauna. Notable species included the Neimoidian kreehawk, a dangerous but beautiful avian found in some aviaries.
History[edit]
Early history
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Cato Neimoidia was one of many worlds colonized by the Neimoidians early during the Old Republic era, joining the Galactic Republic sometime between 25,000 BBY and 22,000 BBY.
The wealthiest and most resource-rich colony worlds were known as 'purse worlds' that served as administrative posts ruling their own set of colonies. These purse worlds were the only colonies allowed to carry the name of Neimoidia. Other Neimoidian purse worlds include Deko Neimoidia and Koru Neimoidia, both were nearby in the same region of the Galaxy. Cato Neimoidia was the oldest purse world and may have been one of the earliest Neimoidian colonies.
Cold War[[File:|File:]]
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During the Cold War, Republic spy Theron Shan was rumored to have had enemies in the corporate dens of Cato Neimoidia.
Appearances[edit]
- Star Wars: The Old Republic—The Lost Suns 3(Mentioned only)
- Star Wars: The Old Republic(Mentioned only)
- [1]Star Wars: The Clone Wars – 'Senate Spy'
- [2] 'Odds'--Star Wars Insider 87
- 'CIS Shadowfeed Dispatch 14:10:05 Edition'--Star Wars Insider 71 (Mentioned only)
- Star Wars: The Clone Wars – 'Sabotage'
- Brothers in Arms(Mentioned only)
- Labyrinth of Evil(First appearance)
- Reversal of Fortune(Mentioned only)
Legends
[edit]
Any information drawn from non-canonical sources (Legends) should be displayed in this section. Click EDIT to update.
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